![]() ![]() I made like 10.000 xp in one game just by using demos knife as zerk. If you got lvl 25 zerk and want to level another perk which gives you a hard time, just spawn first wave with this perk, survive and change to zerk 2nd wave and then use the other perks knife u still hold with zerk to level it. 15 hours are enough to get lvl 25.Īlso there is one little cheesy trick I used to level demo because I found it to be very weak when it launched. On hoe you can get like 15.000 xp and more in a single 10 waves game, but of course it will be really hard if there are for example 6 lvl 10 swats on the server, but even this is possible with experienced players when you stay in a tight group and never stop runing. Try to tag every single biger zed so you get all the xp.ĩmm Handgun does a real good job for leveling and even knife can give you some additional xp when you already used all ammo.Īfter I reach level 10-15 I usually test hoe solo to see how well I perform and then if I manage to win 10 waves I go hoe online, still looking for the custommaps of course and do the same there. ![]() If you still have a single 9mm bullet in your handgun after wave end you did something wrong.ĭon't even try to kill every zed, but try to tag every zed so you get xp for it. Then you just have to know how to maximise xp.īasicly spam as much as possible. Then it's just about staying alive, which is totally possible as lvl 0 on suicidal as long as at least 2-3 other players in team are also experienced and don't screw it up by kiting in the oposite direction or stuff like this and having maybe a lvl 25 medic helps a lot of course. These details need to be added to KF3 for choice variation, if KF3 is just a repeat of KF2, I dont believe I'll be paying for the game, let alone returning for the threequel.Well I guess you can't do this when you are still new to the game because it needs quite some experience of course.Īfter a new perk release I usually start at suicidal on custommap servers and play maps like horzine arena or blockfort which make it a little more easy to kite. Having the capability to remove silencers, add/remove optics onto a weapon would be killer. Weapon customization would be great to have, silenced weapons in KF2 felt like an absolute joke, they provided nothing to the table, some of the silencer weapons are too quiet to where you dont even realise your mag has been empty for the last 2 seconds of holding the trigger down on an enemy, they provide no actual purpose except to "look cool" which they don't. Sub ID: 63473: Last Known Name: Killing Floor - Free Weekend (March 2015) Last Record Update: 24 October 2016 18:15:13 UTC Last Change Number : 2377604: Information Apps 4 Depots 13 Update history. ![]() Kf2 has its last year unfortunately but maybe thats a good thing. This massive new content pack will be our largest free content pack to date and will be available October 22nd for anyone that owns Killing Floor. Package » Killing Floor - Free Weekend (March 2015) Install Store Watch. Well well well, killing floor 3 is pretty much 99.9 confirmed. Weapon skins, i expected more in the sense of model design ⬅️over➡️ skin color design although some of the patterns are sweet The DLC is expected on October 22, which is when the free weekend will kick off:Roswell, GA, 14th October 2009: We are pleased to announce the Level Up Free Content pack for Killing Floor. Felt like "thanks for buying our game on console, but f you scrub, you get the lite edition lulz!" Also the limited amount of accessories you get on console, over the amount PC recieved was downright discriminating. I really do enjoy the customization of your character in KF2 but 3 slots for as many locations that there is to place items on your character felt like a kick in the teeth,Īccessories that should be able to mix with other accessories don't. Ive wanted KF3 for years now, but speaking about it from a year and a half ago was mixed between "hell yeah!" To more people taking a fat deuce over the essential idea of it even being made. ![]()
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